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Stephen Ytuarte
S-P-Y



Location:
San Francisco, USA

Language(s):
English, Kitchen-Spanish

Member Since:
November 2007

Last Updated:
29 May 2008

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11112
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May 29, 2008. 09:53
So much to do, so little time
I've added 3 new images. These would be the freelance work i was talking about. Anyone who had me for class before I became a 3d student, probably remembered (if you remembered me, ha) I tended to create "kid" type characters/stories. The last kid character I created had to be around 3 years ago. Not sure exactly why I stopped (I'd say it was the emphasis on sculpture and anatomy that led to it) because of that, this was an assignment I looked forward to alot.

more to come in the near future.....


- Steve Y.
May 24, 2008. 14:52
not so new news
Well it's been a while since I've posted anything new. Mainly cause not much has changed. haha lame. I haven't "made" it in the industry yet and am now in the process of developing more work (both old and new) as a way to improve my portfolio. So the plan for now is: more examples, less characters. I'm afraid, what I enjoy is coming through in my portfolio more than, what I'm "able" to do.

So up next:

-Two examples of "realistic" models/sculpts

-a "next-gen" low-poly model

- Steve Y.


(oh and I have some freelance work you guys might enjoy! I'll post those up asap)
March 21, 2008. 01:31
Updates
I have updated my webpage. There's certainly a lot more work. I don't think I'll post many duplicates since I used to do that everywhere and I think it's getting a little cheesy.

- Steve Y
January 29, 2008. 02:53
normal maps
Well as of this week I'm in full speed for ripping normals based on my Nosferatu char. Next will be frank. Though honestly I need to refine some of his sculpt details. (the pants mostly). Well here goes.
January 20, 2008. 01:40
Graduation
Well I just finished my final semester at the Academy. Now I'm updating this web portfolio as well as my blog http://StephenYtuarte.blogspot.com. From here it's time to start looking for a job.

Steve Y
Looking for work
 
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