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<title>s-p-y's CGPortoflio Blog</title>
<link>http://s-p-y.cgsociety.org/blog/</link>
<description>s-p-y's blog</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Mac W.I.P.</title>
	<link>http://s-p-y.cgsociety.org/blog/5678</link>
	<description><![CDATA[http://stephenytuarte.blogspot.com/<br />
<br />
<br />
Well It's been a while since my last post. Also I should mention I've been hired full time at Visual Concepts in Novato California. We just wrapped up NBA 2K10. I worked on quite a few heads for that game. and in a way that's what this model/post is all about. The 2k sports series is all about character likeness and that's what I was hired to do. Having worked on so many heads I was really pumped and wanted to test myself on something a little iconic. In my mind the scene in predator when Bill Duke's character &quot;Mac&quot; pick's up &quot;old Painless&quot; and go's apeshit is the definition of the word Iconic! Either way I hope to put more time into this model as well as the miroslav and ns2 model as the year rolls on...<br />
<br />
<br />
<br />
- Steve Y.]]>
	</description>
	<pubDate>Mon, 07 Sep 2009 23:53:17 +0000</pubDate>
	</item>
	<item>
	<title>Smackdown Vs. Raw DLC</title>
	<link>http://s-p-y.cgsociety.org/blog/5276</link>
	<description><![CDATA[Geezus! finally. So yeah got some videos of the work I did at BlackPoint Studios. It's great to finally see work released to the public. I really want to thank the dudes who uploaded these videos to the web. I just hope they don't get taken off any time soon.<br />
<br />
thanks to youtube users: &quot;WrestlingVideoGames&quot; and &quot;VideoGameAnchormen&quot;<br />
<br />
so I created the models, sculpt, and textures on Butch and Doink.<br />
<br />
I hope more of the characters I worked on show up soon.<br />
<br />
http://stephenytuarte.blogspot.com/search/label/Published%20Work<br />
<br />
- Steve]]>
	</description>
	<pubDate>Thu, 16 Apr 2009 16:24:30 +0000</pubDate>
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	<item>
	<title>GDC 2009</title>
	<link>http://s-p-y.cgsociety.org/blog/5226</link>
	<description><![CDATA[So I wasn't expecting to actually attend this year, but the company I work for got me in. So I decided to put up some models I was working on before going back to work. Here they are posted as w.i.p. cause they still got a long way to go...<br />
<br />
http://stephenytuarte.blogspot.com/2009/03/miroslav-wip.html<br />
<br />
and the &quot;art test&quot; I spoke of:<br />
http://stephenytuarte.blogspot.com/2009/03/ns2-wip.html<br />
<br />
<br />
so yeah I decided not to post these here on cgsociety cause it sucks having to update so many times. but hopefully these two wont stay w.i.p.'s to long.<br />
<br />
<br />
oh and DW4 (not sure how far I'll get)<br />
<br />
http://www.gameartisans.org/forums/showthread.php?t=8133]]>
	</description>
	<pubDate>Sat, 28 Mar 2009 19:01:34 +0000</pubDate>
	</item>
	<item>
	<title>Damn what a year</title>
	<link>http://s-p-y.cgsociety.org/blog/4976</link>
	<description><![CDATA[2008...,<br />
<br />
well what can I say. I Graduated, I went to GDC, and I waited...... a Long time. Then out of nowhere a Studio I sent a resume and portfolio to in March 2008 answered me back in mid August. Then just like that,<br />
<br />
bam I was on my way to learning what the &quot;industry&quot; was all about. Since September I worked on some Props for a children's animation pitch, two XBox 360 titles and one unannounced Iphone game. I learned alot in just those short 3+ months.<br />
<br />
2009,<br />
<br />
I began my new years resolution to finally put my money where my mouth is and start a new crop of work as soon as I got home. These Characters would combine all the skills, tricks and cheats I learned at that crazy-contract-studio. (a great group of guys by the way) I was pumped! Then just like that,<br />
<br />
bam, no more work. <br />
<br />
Officially I'm on &quot;standby&quot; not fired, not let go, but all the same, not working.<br />
<br />
So that said I'll cross my fingers and hope the contracts start pouring in. Until then, a NEW portfolio is in the oven... as I type.<br />
<br />
- Steve Y.]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 00:54:31 +0000</pubDate>
	</item>
	<item>
	<title>Whoops</title>
	<link>http://s-p-y.cgsociety.org/blog/4601</link>
	<description><![CDATA[Hey gang,<br />
<br />
Sorry about the false warning. If any of you thought I updated &quot;new&quot; work. I apologize. When I said I updated my portfolio, It turned out I forgot to include the sculpt updates of Frank's Hair, and Cap.<br />
<br />
So there they are.<br />
<br />
Feeling pretty lame, haha<br />
<br />
- Steve Y.]]>
	</description>
	<pubDate>Tue, 23 Sep 2008 07:44:27 +0000</pubDate>
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