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<channel>
<title>s-p-y's CGPortoflio Gallery</title>
<link>http://s-p-y.cgsociety.org/gallery/</link>
<description>s-p-y's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>W.I.P. Miroslav Full</title>
	<link>http://s-p-y.cgsociety.org/gallery/760350</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/304014/304014_1241580680_small.jpg"><br><br>This is a Model I'm creating due to the constant advice by both friends and Professionals stressing the importance of showing a well balanced body of portfolio work. This guy has one of the weirdest bodies I've ever seen. He actually has that funky torso (I'll post more images of the real photo when I put up the final version)<br />
<br />
model based on a 3d.sk image of a model named miroslav.<br />
Maya 2008, Zbrush 3.1<br />
<br />
more updates coming soon...]]>
	</description>
	<pubDate>Tue, 05 May 2009 22:31:24 +0000</pubDate>
	</item>
	<item>
	<title>W.I.P. Miroslav Close up</title>
	<link>http://s-p-y.cgsociety.org/gallery/760349</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/304014/304014_1241580505_small.jpg"><br><br>Close up shot of Miroslav model.  I intended to make poly cards with an alpha map for the hair. This character is going to be a lowpoly game model. and later perhaps a pre rendered Model with hair fx as well. we'll see...]]>
	</description>
	<pubDate>Tue, 05 May 2009 22:28:28 +0000</pubDate>
	</item>
	<item>
	<title>Mummy Boy</title>
	<link>http://s-p-y.cgsociety.org/gallery/636641</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1212053641_small.jpg"><br><br>This is a Character I did as part of a freelance assignment. I was lucky enough to get to create not only the model but the design as well. It was done in completely in maya. Good ol' edgeloop modeling. I learned alot from this little guy.<br />
<br />
]]>
	</description>
	<pubDate>Thu, 29 May 2008 09:34:10 +0000</pubDate>
	</item>
	<item>
	<title>Mummy Boy (poses)</title>
	<link>http://s-p-y.cgsociety.org/gallery/636643</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1212054196_small.jpg"><br><br>This composite is of the different ideas I had for posing this guy. I had alot of fun thinking up different ways a kid could be a mummy. My client told me it had to be cute not scary. Either way it was a gas. <br />
<br />
- Col-erase on paper]]>
	</description>
	<pubDate>Thu, 29 May 2008 09:43:22 +0000</pubDate>
	</item>
	<item>
	<title>Mummy Boy Concepts</title>
	<link>http://s-p-y.cgsociety.org/gallery/636642</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1212053926_small.jpg"><br><br>This composite is an example of my first impressions (around) as well as last impression (center) of what I felt this character would look like.<br />
<br />
- Col-erase on paper<br />
<br />
- Photoshop]]>
	</description>
	<pubDate>Thu, 29 May 2008 09:38:51 +0000</pubDate>
	</item>
	<item>
	<title>Peasant Waitress</title>
	<link>http://s-p-y.cgsociety.org/gallery/634867</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1211580721_small.jpg"><br><br>This is my Peasant Waitress character. She was originally designed to be Nos' &quot;love&quot; interest. Being an object of a vampires desire, I gave her a long swan-like neck. The exaggerated proportions were a throw back to a favorite game of mine called &quot;Under the Skin&quot; by Capcom.<br />
The topology was based closely on Mayan Escalante's low-poly Gnomon series.<br />
<br />
This model is a first in many ways for me. It was actually my first game character I ever modeled. Now fast-forward about 3 years and it's my first fully textured model as well!<br />
<br />
The cartoony design really dictated how I decided to handle the texture painting. It's 100% hand-painted. I chose mostly primary colors for my palate to keep the look simple yet bold.<br />
<br />
Specs:<br />
<br />
The mesh with Apron comes to:<br />
- 2204 quads<br />
- 2058 verts<br />
- 4010 tris<br />
- one 2048 x 2048 texture map<br />
(more images can be seen here:<br />
http://stephenytuarte.blogspot.com/search/label/Textured%20Models)]]>
	</description>
	<pubDate>Fri, 23 May 2008 22:12:06 +0000</pubDate>
	</item>
	<item>
	<title>Peasant Waitress Mugs</title>
	<link>http://s-p-y.cgsociety.org/gallery/634870</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1211581273_small.jpg"><br><br>This is a close up shot of the peasant character. It was quite a learning experience painting this character. It's been a long time since I worked on this model and looking back on the original concept and I realized (when it came time to paint) i should have pushed the design more. Oh well. It was a fun trying to balance the level of detail with such a simple style.]]>
	</description>
	<pubDate>Fri, 23 May 2008 22:21:19 +0000</pubDate>
	</item>
	<item>
	<title>Peasant Waitress Details</title>
	<link>http://s-p-y.cgsociety.org/gallery/634871</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1211581598_small.jpg"><br><br>This is composite of the waitress' details. I tend to put alot of anatomical detail in my peices. Maybe too much at times haha. Yet, I'm always told no one will ever see it! and....they're right. So to insure my time wasn't wasted, I like to make these composites showcasing work that might not otherwise be seen.]]>
	</description>
	<pubDate>Fri, 23 May 2008 22:26:43 +0000</pubDate>
	</item>
	<item>
	<title>Mud head (quick sculpt)</title>
	<link>http://s-p-y.cgsociety.org/gallery/611225</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1206062382_small.jpg"><br><br>This is how i typically approach a 3d sketch. I sculpt in a process similar to my head sketch drawings. No reference of course (exercise for the mind and hands) Done Entirely in Mudbox.<br />
 total time 45min. <br />
<br />
Software used: Mudbox]]>
	</description>
	<pubDate>Fri, 21 Mar 2008 01:19:45 +0000</pubDate>
	</item>
	<item>
	<title>Goiter Gus (quick sculpt)</title>
	<link>http://s-p-y.cgsociety.org/gallery/611224</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1206062136_small.jpg"><br><br>Typically i do quick sculpts alot when I lose interest in my main projects. It's a great way to warm up and build chops. But my main tool is mudbox. I find it more efficient for quick sculpts (not having to hide stuff to navigate and all). So i figured I better try zbrush! So this is my first go at a quick sculpt in Zed. But I love the transpose and polypaint tools. and Zspheres are the best thing in zbrush hands down. I need to get used to Zeds brushes they feel very different from mud's haha. I wanted to use polypaint for the first time. pretty fun]]>
	</description>
	<pubDate>Fri, 21 Mar 2008 01:16:09 +0000</pubDate>
	</item>
	<item>
	<title>3 Creeps</title>
	<link>http://s-p-y.cgsociety.org/gallery/595837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1203044621_small.jpg"><br><br>This is a drawing from my sketchbook.  So the concept here is weird and playful. I tried to stick anatomy into interesting silhouette shapes and just have fun.<br />
<br />
Graphite and Color Pencil on toned paper]]>
	</description>
	<pubDate>Fri, 15 Feb 2008 03:03:44 +0000</pubDate>
	</item>
	<item>
	<title>3 Aliens</title>
	<link>http://s-p-y.cgsociety.org/gallery/595838</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1203044734_small.jpg"><br><br>More from my sketchbook. This time three aliens. My goal was to make design elements fused into anatomical detail. and just plain creepy. <br />
<br />
Graphite and Color Pencil on toned paper]]>
	</description>
	<pubDate>Fri, 15 Feb 2008 03:05:36 +0000</pubDate>
	</item>
	<item>
	<title>Nos Update</title>
	<link>http://s-p-y.cgsociety.org/gallery/674735</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221355491_small.jpg"><br><br>This is my take on Nosferatu. He's more of a poorer pathetic kinda guy, but still charming. My goal is to add anatomical detail while still maintaining a strong and easily readable Silhouette. .<br />
Software Used:<br />
<br />
Maya 7 and 8.5<br />
<br />
Mudbox, Zbrush 3.1<br />
]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:24:53 +0000</pubDate>
	</item>
	<item>
	<title>Nos' Turns Update</title>
	<link>http://s-p-y.cgsociety.org/gallery/674733</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221355206_small.jpg"><br><br>This is an updated shot of nos from different angles.<br />
<br />
Mudbox, Maya, Zbrush]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:20:11 +0000</pubDate>
	</item>
	<item>
	<title>Nos' Locks</title>
	<link>http://s-p-y.cgsociety.org/gallery/674732</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221355078_small.jpg"><br><br>This is an updated shot of Nos' mug.<br />
<br />
Mudbox, maya, Zbrush 3.1]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:18:04 +0000</pubDate>
	</item>
	<item>
	<title>Nos' Hands</title>
	<link>http://s-p-y.cgsociety.org/gallery/674730</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221354903_small.jpg"><br><br>Detail shots of Nos character.<br />
<br />
Mudbox, Maya<br />
]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:15:08 +0000</pubDate>
	</item>
	<item>
	<title>Nos Modelsheet</title>
	<link>http://s-p-y.cgsociety.org/gallery/674736</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221355638_small.jpg"><br><br>This is the drawing I created for the Nos character, which I used as image planes while modeling the base mesh.<br />
<br />
pencil and paper<br />
<br />
]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:27:20 +0000</pubDate>
	</item>
	<item>
	<title>Frank Update</title>
	<link>http://s-p-y.cgsociety.org/gallery/674726</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221354311_small.jpg"><br><br>Update of Frank the convict<br />
<br />
The Idea behind this character is that he's around 60 years old and just escaped from prison circa 1930. His clothing reflects typical southern prison uniforms from that time. I wanted an easily readable silhouette. I chose to counter balance the simplified design with heavy sculpted detail. Maya and Zbrush 3 were used. the hair design reflects Franks' love of Cigars, Similar to a puff of smoke. Basemesh's were made using maya and Sculpted in Z-Brush 3.1.]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:05:14 +0000</pubDate>
	</item>
	<item>
	<title>Frank's Turns Update</title>
	<link>http://s-p-y.cgsociety.org/gallery/674725</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221354209_small.jpg"><br><br>This is an updated turn around sheet of Frank<br />
]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:03:33 +0000</pubDate>
	</item>
	<item>
	<title>Frank's Cap</title>
	<link>http://s-p-y.cgsociety.org/gallery/677767</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1222155611_small.jpg"><br><br>Detail shot of Frank's Cap. ]]>
	</description>
	<pubDate>Tue, 23 Sep 2008 07:40:15 +0000</pubDate>
	</item>
	<item>
	<title>Frank's Locks</title>
	<link>http://s-p-y.cgsociety.org/gallery/677768</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1222155704_small.jpg"><br><br>Detail shot of Frank's hair. Sculpt Update.]]>
	</description>
	<pubDate>Tue, 23 Sep 2008 07:41:51 +0000</pubDate>
	</item>
	<item>
	<title>Frank's Franks</title>
	<link>http://s-p-y.cgsociety.org/gallery/674724</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221354064_small.jpg"><br><br>These are close up shots of Franks' hands. To show detail work.]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:01:07 +0000</pubDate>
	</item>
	<item>
	<title>Frank's Dogs</title>
	<link>http://s-p-y.cgsociety.org/gallery/674722</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221353935_small.jpg"><br><br>These are detail shots of Frank's shoes.<br />
]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 00:58:58 +0000</pubDate>
	</item>
	<item>
	<title>Frank's Cigar </title>
	<link>http://s-p-y.cgsociety.org/gallery/674716</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221353327_small.jpg"><br><br>An update of The Frank Sculpt. This is an image of his cigar.]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 00:48:50 +0000</pubDate>
	</item>
	<item>
	<title>Frank Modelsheet</title>
	<link>http://s-p-y.cgsociety.org/gallery/674728</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1221354523_small.jpg"><br><br>This is the concept image for Frank I created a while back which was used as my image planes for the base mesh.]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 01:08:45 +0000</pubDate>
	</item>
	<item>
	<title>The Nihd</title>
	<link>http://s-p-y.cgsociety.org/gallery/586081</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1200788378_small.jpg"><br><br>In the design of the Nihd, I was inspired by insects such as beetles, flies, dragonflies, walking sticks. I was also inspired by harlequin masks, asparagus and an old mugshot I had designed in a sketchbook. <br />
Maya, Mudbox]]>
	</description>
	<pubDate>Sun, 20 Jan 2008 00:20:01 +0000</pubDate>
	</item>
	<item>
	<title>Nihd Creature (angles)</title>
	<link>http://s-p-y.cgsociety.org/gallery/586077</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1200787938_small.jpg"><br><br>These are more angles of the Nihd. Trying to show multiple views of the creature.<br />
<br />
Mudbox, Maya]]>
	</description>
	<pubDate>Sun, 20 Jan 2008 00:12:39 +0000</pubDate>
	</item>
	<item>
	<title>Nihd body detail</title>
	<link>http://s-p-y.cgsociety.org/gallery/586074</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1200787647_small.jpg"><br><br>These are angled shots showing the Nihds' anatomy]]>
	</description>
	<pubDate>Sun, 20 Jan 2008 00:07:45 +0000</pubDate>
	</item>
	<item>
	<title>Nihd details</title>
	<link>http://s-p-y.cgsociety.org/gallery/586072</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1200787366_small.jpg"><br><br>These are close up shots of the Nihds' greater shell (the one on the back) and the underside minus his legs.<br />
Maya, Mudbox]]>
	</description>
	<pubDate>Sun, 20 Jan 2008 00:03:11 +0000</pubDate>
	</item>
	<item>
	<title>Aquatic creature concept (wip)</title>
	<link>http://s-p-y.cgsociety.org/gallery/586065</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1200786378_small.jpg"><br><br>Unlike the other characters ,this sculpt begin it's life as a simple concept started with z-spheres. From there I tried different proportions, and limb combinations. After I tested the character, I re-flowed the geometry in Maya and took it into Mudbox to continue experimenting.  The more I played with a human anatomical construction the more amphibious it looked. Using Images of Salamanders, frogs, whales, and Newts, I decided on an aquatic theme. Basemesh was made using Z-shperes and Maya 8.5 and Sculpted in Mudbox.<br />
<br />
Zbrush, Maya, Mudbox]]>
	</description>
	<pubDate>Sat, 19 Jan 2008 23:46:41 +0000</pubDate>
	</item>
	<item>
	<title>Aquatic Creature headshots (large) wip</title>
	<link>http://s-p-y.cgsociety.org/gallery/586064</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1200786192_small.jpg"><br><br>Head shots of aquatic creature concept.<br />
Zbrush, Maya, Mudbox]]>
	</description>
	<pubDate>Sat, 19 Jan 2008 23:43:45 +0000</pubDate>
	</item>
	<item>
	<title>Aquatic Creature details (wip)</title>
	<link>http://s-p-y.cgsociety.org/gallery/586061</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/304014/304014_1200785988_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 19 Jan 2008 23:40:17 +0000</pubDate>
	</item>
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